I’m a technology professional with over 15 years of experience spanning research, embedded algorithms, and product development. My work bridges visual computing, extended reality (XR), computer vision, eye tracking, and the transformative potential of machine learning—delivering solutions embedded in consumer products and tailored to evolving client needs.
Currently, I work as a Product Owner at Tobii AB, Sweden, where I lead the development of eye tracking products and solutions for XR — covering augmented reality (AR), virtual reality (VR), and mixed reality (MR) applications. My role involves aligning development with user needs and long-term business value.
From 2016 to 2020, I served as a Technical Lead and Scrum Master in Tobii’s platform and integration algorithm team, where I also contributed as a Senior Algorithm Developer. I was involved in the development of Tobii Eye Tracking VR Development Kit and worked on integrating Tobii’s technology into, such as HTC VIVE Pro Eye, StarVR One, Qualcomm Snapdragon XR platforms, Pico Neo 2 Eye, HP Reverb G2 Omnicept Edition, and Sony PlayStation VR2.
Between 2014 and 2016, I worked on Tobii’s IS3 and IS4 eye-tracking platforms, contributing to algorithm design and optimization for the Tobii EyeChip—the first system-on-chip for eye tracking—and developing real-time camera control algorithms to support Windows Hello compliance. These platforms powered eye tracking in a variety of consumer and medical products, including PRC-Saltillo Accent devices, SteelSeries Sentry Eye Tracker, Dell Alienware laptops, and Acer Aspire V 17 Nitro.
From 2008 to 2014, I conducted graduate research at KTH Royal Institute of Technology in Stockholm, supervised by Prof. Markus Flierl. My research focused on 3D scene geometry estimation, view rendering algorithms, and the design of data formats for free-viewpoint television (FTV), supported in part by Ericsson AB and the ACCESS Linnaeus Centre at KTH.
I hold a Master of Technology from Indian Institute of Technology (IIT), Kharagpur, India, and a Master of Science in Physics from Ranchi University, India. Between the two, I taught Physics at Government Polytechnic, Koderma, India.
I’m originally from Jhumri Telaiya, a town in northern Jharkhand, India. If you enjoy Indian classical music, I invite you to discover the work of Tripti Sharma on Spotify, Apple Music, and YouTube.
Jul 2023 – Managed the development of Tobii eye-tracking for Meta Reality Lab's Butterscotch—an exciting milestone.
Jun 2022 – Grateful to be part of Tobii’s journey as eye tracking partner for Sony PlayStation VR2.
Nov 2020 – The Pico Neo 2 Eye recognized in TIME's 100 Best Inventions—what an honor.
Sep 2020 – Proud moment as HP Reverb G2 Omnicept Edition launched with Tobii integration.
Feb 2020 – Qualcomm introduces the world’s first 5G-enabled XR reference design with Tobii inside.
Jan 2020 – Algo integration led of eye-tracking algorithms in Pico Neo 2 Eye, the first standalone VR headset with eye tracking.
Nov 2019 – The HTC Vive Pro Eye featured in TIME's Best Inventions of 2019—amazing recognition.
Nov 2019 – Attended the WASP4ALL conference on future computing, Stockholm.
Sep 2019 – Spoke on "Eye Tracking in the 5G Era" with Gerald Bianchi at Tobii Develop Beyond.
Jun 2019 – Tobii tech embedded in Qualcomm’s Smart Viewer VR reference design.
Jun 2019 – Participated in the SCIA conference, Norrköping, Sweden.
Jan 2019 – Exciting collaboration: Tobii and HTC launch the VIVE Pro Eye.
Aug 2018 – StarVR One debuts with Tobii eye tracking—delighted to contribute.
Mar 2018 – Tobii integrated into Snapdragon 845 VR dev kit.
Mar 2018 – Completed the Deep Learning Specialization by deeplearning.ai via Coursera (Certificate).
Oct 2017 – Attended the ICCV 2017 in Venice, Italy.
Aug 2017 – Earned Scrum Master certification from Scrum Alliance.
May 2017 – Demonstrated Tobii HTC Vive dev kit at ACCESS Workshop, KTH Stockholm.
May 2017 – Tobii launched VR eye-tracking development kit for HTC Vive.
Jan 2016 – First US patent granted on 3D scene representation: US9235920.
Oct 2015 – Designed Tobii’s next-gen IS4 eye-tracking platform algorithms.
Jun 2015 – Served as reviewer at IEEE ICME, Torino, Italy.
Jul 2014 – Presented depth enhancement research at the 3DTV-Conference, Budapest.
Mar 2014 – Joined Tobii AB as Senior Algorithm Developer—an incredible new chapter.